October 19, 2018

Making Mobile Apps for Medical Students

Garrett Reuscher gets a kick out of surprising dental hygienists when he refers to his teeth by their number. Garrett has picked up a lot of medical terminology since he started working as an educational applications developer at a Western University of Health Sciences university, where he develops games and simulations to train medical students. Garrett primarily works with Unity, a tool he learned while earning two bachelor’s degrees in game programming and advancing computer science at the University of Advancing Technology. He works with a team to make apps and games for a variety of platforms, including WebGL, mobile…

What is Digital Twin Technology?

Digital twin technology involves using sensors and machine learning to build virtual systems that react the same way as the real-world version of that system. For example, combining this technology with VR will allow car makers to test engine designs without building a physical car. Farmers will be able to try new planting layouts and polycultures without having to wait for their crops to grow. Amusement parks will be able to create massive roller-coaster-like experiences inside of storefront-sized spaces. Digital twins enable engineering and design teams to test and improve projects without the financial or time-based risks of doing so…

Global Game Jam Winners: ‘Transmissions’ Well Received

Judging at the 2018 Global Game Jam at University of Advancing Technology

Last weekend, the Global Game Jam (GGJ) took place around the world with UAT listed as the home base for Arizona. UAT students, alumni and local game developers attended the Phoenix Global Game Jam revving out 48-hours of game development and judges said they were impressed! The theme for the 2018 Global Game Jam was “Transmission,” sparking lots of ideas of how to create a game around this. From UAT’s Game Jam location, 29 games were submitted to the website with 17 playable games on display for judging on Sunday evening in the UAT Commons. “We saw completed games developed…

VR Snowball Fight Created by Game Alumni Monster Vault Entertainment

Chill Out VR Snowball Fight for Arizona Tech Council mixer- created by Monster Vault Entertainment

UAT Game Studios students and alumni from Monster Vault Entertainment Studio will demo a VR snowball fight game called Chill Out, at Arizona Tech Council’s Tech the Hall’s After5 Tech Mixer. Chill Out is a multiplayer virtual reality game for the Oculus Rift and HTC Vive developed by Monster Vault Entertainment. Up to 6 players can engage in a free-form snowball fight set in a snowy Holiday themed arena. Chill Out is unprecedented, as it makes use of Google’s cloud computing platform SpatialOS. This game is the first persistent virtual reality title using this technology. Monster Vault Entertainment’s focus on…

Game Studies Team Provides VR Support for USA TODAY’s Project “The Wall”

The Wall Border VR Project with USA TODAY

Five UAT Game Studios students worked on a project called, “The Wall: Unknown Stories, Unintended Consequences,” under the leadership of USA TODAY NETWORK and The Arizona Republic. After 15 weeks of research and development, “The Wall,” launched on Sept. 20. “The Wall” is a in-depth project that provides a visual representation of President Donald Trump’s mission to build a wall on the U.S.-Mexico border. UAT Game Studios Program Champion Derric Clark selected students for the development team and created a special topics class called SPT 323: The Wall. Acting as a supportive team, students created virtual reality (VR) worlds modeling…

Virtual Reality for Business E-commerce

Virtual Reality for business ecommerce- Game Studies Professor Derric Clark

When you think of VR what comes to mind? Video games, most likely. Did you know that Virtual Reality studies can open up new careers that students may have never known existed? Businesses can use virtual reality technology to engage customers in areas like shopping for a dream home, deciding on a vacation experience or a tour of a new restaurant pre-construction. UAT Game Studios Program Champion Derric Clark has seen the development of VR unfold since the early 90s in his time at UAT. Below Professor Clark shares his thoughts on VR’s place in business e-commerce. The core to…

On Set in 360!

Alex Beaver’s Student Innovation Project transports viewers behind the scenes and into the middle of the action for the filming of UAT Digital Video’s upcoming military survival film “Instinct.” Written and directed by Killian Davies, “Instinct” tells the story of a Marine helicopter pilot downed in the hostile territory of Yemen, and chronicles her harrowing journey to safe extraction by her fellow Marines. “Instinct” filmed in a variety of amazing Arizona locations, including Pima Air and Space Museum which was kind enough to let the UAT students use their helo simulator for crucial scenes. If you’ve ever wondered what’s it’s…

Give Students Technology and They Will Innovate

VR demo with Tempe's Mayor Mark Mitchell

Put technology in the hands of UAT students Kenny Vorseth and Ryan McDonald and watch their ideas unfold as they create new ways to use tech devices. Last year, the two-student team developed a cost-effective Head Mounted Display for Virtual Reality, using a 3d printer and materials at UAT. The goal of the project was to create an innovation but also to build a device that actually worked. The long term goal is to decrease the cost by using lower resolution screen. This project wowed professors so much that Kenny and Ryan were asked to show off their innovation at…

Students Innovate Foot Mount for HTC Vive

HTC Vive Foot Mount

VR begins to evolve at UAT! UAT students from all different majors put their heads together to create a new adaption for the HTC Vive handheld controller. Currently the HTC Vive VR headset allows the player to use motion-tracked, hand controllers to interact in fully immersive environments. The controllers offer the ability for the user to pick up objects, communicate and explore different levels within the game. The more these students familiarized themselves with the HTC Vive, it sparked a neat idea. Because many of them played on the UAT soccer team, they were interested in finding a way to…

Bust’a Worm: From Game Jam to Steam Greenlight

Bust'a Worm created in UAT Game Studios

With the popularity of virtual reality devices, such as Oculus Rift and HTC Vive, it’s no surprise that UAT Game Studios students are developing games for both platforms in the UAT Game Studio. Development team Tiny Vision Entertainment created their newest VR game called Bust’a Worm for the HTC Vive in a 48-hour Game Jam held at UAT last year. Bust’a Worm is a Virtual Reality game played on the HTC Vive where the player can use voice commands to change up their weapon involving spikes, fire, or ice at intimidating alien worms on the attack. Because this game was…