June 23, 2018

Video Game Programming Degree

UAT Alumni Use Intel RealSense Technology

Intel RealSense

A group of nine game developers consisting of UAT alumni and faculty participated in Intel’s Real Sense Hacker Lab on Thursday, June 25, in Tempe. This was the first time these developers had seen or learned about Intel RealSense, which is new hardware equipped with special cameras that Intel is now installing in laptops and tablets. During the hands-on demo, the developers learned about the different cameras’ functions like infrared, stereo, as well as gesture tracking, and hand and face movements. After the demo and a break for lunch, a 4-hour jam session began where each developer worked on a…

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Terrasect Mobile

Terrasect Mobile

“I’m tired of hearing that UAT students aren’t doing anything here. It’s not true.”  “I’m tired of hearing that UAT students aren’t doing anything here. It’s not true,” said John Wisniewski, 27, a senior in the Game Programming curriculum, who keeps himself busy by following his dream to create video games. About a year ago, John and co-owner Jeff Rosenberg, 24, started Terrasect Mobile, LLC and added a core team of skilled programmers, designers and artists to the mix. The Terrasect team also includes the following UAT students: designer Donald Schepis, 20, artist Molly Cuddihy, 20, designer Nick Reed, 27, UAT…

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Intel Game Camp

Intel Game Camp

Intel Game Camp is currently going on now! If you are interested in video game design or making mobile games, stop by Room 208 on the UAT campus to learn from three Intel gaming professionals. Game Jam runs from 9 a.m. – 5 p.m. until Friday, May 22. Intel engineers Brad Hill and Rakshith Krishnappa, along with Chris Moody and other mentors, are excited to show you great techniques for video game design, Javascript, prototyping, web games, and mobile with XDK. Game Jams or Game Camps are the perfect place for students to brainstorm ideas for creating a new game…

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UAT Alumnus Releases “Sketchcross” Game on PlayStation

Sketchcross

  Do you love video games? UAT Alumnus Kendal Cormany, 24, definitely loves to play video games, but he also loves to create them, as well! Kendal earned a Bachelor of Science in Game Programming from the University of Advancing Technology in 2012. After graduation, Kendal was contracted to design mobile games, but he desired the creativity and freedom of starting his own business, which today is known as Spiky Fish Games. Kendal heard of an opportunity through friends at UAT about Game CoLab, an incubator who supports video game companies. In May 2014, he applied for the Community Development Block…

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Remembering Ralph Baer, Father of Video Games

Ralph Baer

Photo from NPR. Technology and technology related fields move fast. Things change, hardware gets faster, software gets updated, engines get new releases, and games gain the potential to continue to grow because of it. Gaming is a field defined by what is next, potential, and where things are going. The video game industry is comparatively new on the entertainment scene (although many would argue “gaming” has been around since the dawn of man) and being new there have not been a lot of moments where we have lost industry icons. This weekend the game industry lost one of these icons and I believe…

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New OUYA Console and Controller Designs Revealed

OUYA has revealed new photos of the console and controller, with some design tweaks inevitable. For one, the buttons on the controller are not the final design. The new photo shows colored circles which will probably incorporate some type of textural design. The OUYA crew also announced OnLive will offer playable titles from over 80 publishers, with free demos and 30 minutes of playtime. More at the OUYA Kickstarter campaign. UH5UU7Z64BA4 Link to this post!Related PostsWorld of Martz Students Innovate Foot Mount for HTC Vive Bust’a Worm: From Game Jam to Steam Greenlight UAT Game Studios Host Summer Greenlight Celebration…

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Student Environment Modeling Final Project

Here’s Nathan Hubsch’s final project from UAT’s beginning Environment Modeling course. In this project they had to work through several earlier staged projects including box modeling furniture and equipment, designing modular environmental pieces such as walls, floors and ceiling components, and export and construct a functional game environment within the UDK game engine with basic mood lighting applied. There are no textures applied during this project (unless the students wanted to work ahead, as they would normally carry these assets forward into the next Game Texturing course). Link to this post!Related PostsCarve Your Niche Game Art & Animation Roots Inspire…

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