September 24, 2017

Game Professors Present VR at Science With A Twist at Arizona Science Center

Science with a Twist featuring UAT Virtual Reality and Animation at IMAX

The Arizona Science Center is blowing up the night for a special adult-only event featuring a twist on science demos and experiments, a high energy DJ, specialty drinks and a presentation on “Animation and Virtual Reality” by UAT Game Studios Professors Jorge Portillo and Ben Reichert, who just returned from a week at E3, the Electronics Entertainment Expo in California. UAT’s VR slide show presentation, which will be held in the IMAX Theater, will include information about UAT degrees in Game Design, Game Programming, Art and Animation and Virtual Reality. Professor Portillo, who specializes in game art, will touch on…

Bubble Wrap: Pop A Palooza – Now on Google Play

Bubble Wrap PopAPalooza

Do you have friends or siblings who like to pop Bubble Wrap? Most people enjoy this simple, yet satisfying task, which is why it’s the perfect idea for a video game! “Bubble Wrap: Pop A Palooza” was produced by Ara Shirinian, Principal Designer at WePlay Media and Tyler Weiss, a UAT student dual majoring in Game Programming and Advancing Computer Science, in partnership with Sealed Air, the official Bubble Wrap brand. Bubble Wrap: Pop A Palooza is a fun game with fundamentals which resemble the old “Whack A Mole” carnival game but replaces the mole with fun activities and gameplay…

UAT Alumni Use Intel RealSense Technology

Intel RealSense

A group of nine game developers consisting of UAT alumni and faculty participated in Intel’s Real Sense Hacker Lab on Thursday, June 25, in Tempe. This was the first time these developers had seen or learned about Intel RealSense, which is new hardware equipped with special cameras that Intel is now installing in laptops and tablets. During the hands-on demo, the developers learned about the different cameras’ functions like infrared, stereo, as well as gesture tracking, and hand and face movements. After the demo and a break for lunch, a 4-hour jam session began where each developer worked on a…