September 25, 2017

Game Design Degree

Greenlight Celebration

You’re invited to the 2016 Spring Greenlight Celebration, an event for University of Advancing Technology (UAT) to acknowledge the amazing work of its UAT Game Studios students by offering them the opportunity to demonstrate the games they’ve been working on for the last semester to fellow students and to the public. The UAT Game Studios is a multidisciplinary collaboration of students across undergraduate and graduate degrees and on-ground and online programs consisting of mostly game design and game programming students, as well as art and animation majors to form well-rounded game development or game dev teams.  What: 2016 Spring Greenlight Celebration…

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Phoenix Global Game Jam

Global Game Jam

Young game developers camped out at University of Advancing Technology for 48 hours to participate in the Phoenix Global Game Jam 2016 from Jan. 29-31. Yes, we may have seen some jammers sleeping, some stretching, and consuming an abundance of snacks and caffeine, but it was amazing to see UAT students and alumni, students from other colleges and even a few high schools students come out to code like crazy and learn what it takes to make a functioning game in such a short time constraint. UAT is no stranger to hosting game jams as our game students regularly hold jams throughout the year. This one…

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Valuable Advice From Cyan Game’s Environmental Artist Blake Bjerke

Obduction by Cyan Games

UAT Game Art & Animation Alumni Blake Bjerke works as a 3D Environmental Artist at Cyan Games, which has been Blake’s dream since he was 10 years old. He attended UAT and learned everything he could as a student, but didn’t stop there. Each day he continued to work on his skills, adding more techniques and program proficiencies to his artistic arsenal. Game Development is a competitive industry. We are thrilled that Blake is willing to share his tips for success with our more than 120 Game Studios students who have been diligently creating games this semester. Read our Q&A with…

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Q&A with Mocap Alumni Erik Link

Erik Link working on Call of Duty Black Ops 3

This year we are excited to welcome alumni Erik Link, a freelance motion capture specialist and animator, back to UAT for a presentation at Tech Forum. We decided to get him warmed up with a Q&A sesh about how he got into motion capture and why networking is so important in the competitive world of game development. Learn more about Erik in his bio and read our Q&A with him below! Erik’s bio: Erik began learning motion capture animation in 2008 through THQ as a mocap intern and kept focusing his craft of mocap animation on various indie films and games through the years. Erik’s…

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AZ Tech Beat Visits UAT on #ExposeTheAwesome Tour

Expose the Awesome

UAT was the last stop on AZ Tech Beat‘s #ExposeTheAwesome Tour, where they had a neat idea to interview cool companies in various technology fields throughout the summer. We had a busy day planned for AZTB Editor Tishin Donkersley, Community Manager Ryan Loebe and Film Intern Xavier Smith, but we knew they were ready for it! First, they sat down with Provost Dr. David Bolman to find out why UAT is unique and how access to great technology molds our students into innovators for the future. Dr. Bolman had no trouble expressing his enthusiasm for technology and how important UAT is to…

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Student Game Entered in Indie Game Maker Contest

Colliding Souls

A UAT Student Team has recently put out a game called Colliding Souls – and they decided to enter their game into a contest. Please check this blog out and consider voting for one our own! GAME INFO – Colliding Souls Genre: An old-school turned based role-playing game (RPG) in the style of Final Fantasy and Phantasy Star. Back story: The game follows the son of the man who lead the Great Slave Revolt and his people to freedom. Now years later, a young Farmer must grow into a man much sooner than expected. In his journey he will meet friends, perhaps…

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CrossRealm – Cross-Discipline Filmmaking Innovation

Hollywood filmmakers such as Peter Jackson and James Cameron have spent many years and many millions of dollars developing systems that would allow them to preview in real time the visual effects for their blockbuster films. UAT undergrads replicated their results using off-the-shelf components, the Unreal game engine, some ingenuity, and a ton of hard work. The project was called “CrossRealm” and involved students from the Digital Video, Game Art, Game Design, and Game Programming majors all working together to accomplish something new. This is what the spirit of innovation is all about at UAT! After a bit of post-production,…

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Broken Window Studios Released Reflections Game on Steam Early Access

Reflections Game

Broken Window Studios, an independent or “indie” game company consisting of UAT alumni, has released their newest game, Reflections on Steam Early Access on June 26, 2015. Reflections is a real-world narrative where each decision you make has meaningful consequences that radically shape the gaming experience. The game begins in black and white and uses color to introduce new story elements before the player understands its purpose. What is Steam Early Access? This platform offers gamers an opportunity to purchase immediate access games that are still being developed with the chance to provide influential feedback to the developer’s continued creation of the game, for a discounted price. Early Access games evolve…

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UAT Alumni Use Intel RealSense Technology

Intel RealSense

A group of nine game developers consisting of UAT alumni and faculty participated in Intel’s Real Sense Hacker Lab on Thursday, June 25, in Tempe. This was the first time these developers had seen or learned about Intel RealSense, which is new hardware equipped with special cameras that Intel is now installing in laptops and tablets. During the hands-on demo, the developers learned about the different cameras’ functions like infrared, stereo, as well as gesture tracking, and hand and face movements. After the demo and a break for lunch, a 4-hour jam session began where each developer worked on a…

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The Great War PC Game Commemorates WW1

The Great War

How are video games made? That’s what Nick Reed wondered as a child. “I loved playing video games and wanted to know how they were made. So after serving six years in the Navy, I decided it was time to spread my creative wings and do something I really enjoy,” Nick said. After searching for the perfect school, Nick enrolled at UAT to study Game Design in January 2013. With financial backing from a GI Bill, he knew it was time to get to work on making his dream into a career. “I like the environment here – it’s small…

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