October 21, 2017

The Couch Game Team Lead To Speak On Phoenix Comicon Panel

The Couch Game

The countdown has begun – 10 days until Phoenix Comicon takes over the city and UAT students in all disciplines – especially game students can’t wait! Once again, Phoenix Comicon will be held at the Phoenix Convention Center, happening the weekend of June 2–5. The Arizona Video Games Showcase joined the Con last year giving UAT indie game companies a chance to showcase their completed games to the public. This year, UAT Game Studios Team Leads stepped it up by pitching Phoenix Comicon as panelists; for which they were selected to speak about “Team Leads Perspective on Game Development.” Team…

Game Art Student, Ashley Casarrubias, Awarded Scholarship to GDC

Game Developers Conference - GDC

Game Art and Animation student Ashley Casarrubias was determined to go to the Game Developers Conference (GDC) this year, as it’s the world’s largest industry event for those in game development. He’s heard about the hype over the years and wanted to make the trip himself for the first time. There’s so much for a game student to see, do and learn at GDC! It’s the Disneyland of game development with new products and game demos on display, news on upcoming game releases, industry trends and panels from top sources in the industry, and a presence from all of the AAA…

Student Game Entered in Indie Game Maker Contest

Colliding Souls

A UAT Student Team has recently put out a game called Colliding Souls – and they decided to enter their game into a contest. Please check this blog out and consider voting for one our own! GAME INFO – Colliding Souls Genre: An old-school turned based role-playing game (RPG) in the style of Final Fantasy and Phantasy Star. Back story: The game follows the son of the man who lead the Great Slave Revolt and his people to freedom. Now years later, a young Farmer must grow into a man much sooner than expected. In his journey he will meet friends, perhaps…

CrossRealm – Cross-Discipline Filmmaking Innovation

Hollywood filmmakers such as Peter Jackson and James Cameron have spent many years and many millions of dollars developing systems that would allow them to preview in real time the visual effects for their blockbuster films. UAT undergrads replicated their results using off-the-shelf components, the Unreal game engine, some ingenuity, and a ton of hard work. The project was called “CrossRealm” and involved students from the Digital Video, Game Art, Game Design, and Game Programming majors all working together to accomplish something new. This is what the spirit of innovation is all about at UAT! After a bit of post-production,…

Broken Window Studios Released Reflections Game on Steam Early Access

Reflections Game

Broken Window Studios, an independent or “indie” game company consisting of UAT alumni, has released their newest game, Reflections on Steam Early Access on June 26, 2015. Reflections is a real-world narrative where each decision you make has meaningful consequences that radically shape the gaming experience. The game begins in black and white and uses color to introduce new story elements before the player understands its purpose. What is Steam Early Access? This platform offers gamers an opportunity to purchase immediate access games that are still being developed with the chance to provide influential feedback to the developer’s continued creation of the game, for a discounted price. Early Access games evolve…

UAT Alumni Use Intel RealSense Technology

Intel RealSense

A group of nine game developers consisting of UAT alumni and faculty participated in Intel’s Real Sense Hacker Lab on Thursday, June 25, in Tempe. This was the first time these developers had seen or learned about Intel RealSense, which is new hardware equipped with special cameras that Intel is now installing in laptops and tablets. During the hands-on demo, the developers learned about the different cameras’ functions like infrared, stereo, as well as gesture tracking, and hand and face movements. After the demo and a break for lunch, a 4-hour jam session began where each developer worked on a…

The Great War PC Game Commemorates WW1

The Great War

How are video games made? That’s what Nick Reed wondered as a child. “I loved playing video games and wanted to know how they were made. So after serving six years in the Navy, I decided it was time to spread my creative wings and do something I really enjoy,” Nick said. After searching for the perfect school, Nick enrolled at UAT to study Game Design in January 2013. With financial backing from a GI Bill, he knew it was time to get to work on making his dream into a career. “I like the environment here – it’s small…

Terrasect Mobile

Terrasect Mobile

“I’m tired of hearing that UAT students aren’t doing anything here. It’s not true.”  “I’m tired of hearing that UAT students aren’t doing anything here. It’s not true,” said John Wisniewski, 27, a senior in the Game Programming curriculum, who keeps himself busy by following his dream to create video games. About a year ago, John and co-owner Jeff Rosenberg, 24, started Terrasect Mobile, LLC and added a core team of skilled programmers, designers and artists to the mix. The Terrasect team also includes the following UAT students: designer Donald Schepis, 20, artist Molly Cuddihy, 20, designer Nick Reed, 27, UAT…

Intel Game Camp

Intel Game Camp

Intel Game Camp is currently going on now! If you are interested in video game design or making mobile games, stop by Room 208 on the UAT campus to learn from three Intel gaming professionals. Game Jam runs from 9 a.m. – 5 p.m. until Friday, May 22. Intel engineers Brad Hill and Rakshith Krishnappa, along with Chris Moody and other mentors, are excited to show you great techniques for video game design, Javascript, prototyping, web games, and mobile with XDK. Game Jams or Game Camps are the perfect place for students to brainstorm ideas for creating a new game…

UAT Alumnus Releases “Sketchcross” Game on PlayStation

Sketchcross

  Do you love video games? UAT Alumnus Kendal Cormany, 24, definitely loves to play video games, but he also loves to create them, as well! Kendal earned a Bachelor of Science in Game Programming from the University of Advancing Technology in 2012. After graduation, Kendal was contracted to design mobile games, but he desired the creativity and freedom of starting his own business, which today is known as Spiky Fish Games. Kendal heard of an opportunity through friends at UAT about Game CoLab, an incubator who supports video game companies. In May 2014, he applied for the Community Development Block…