October 21, 2018

Game Art & Animation Roots Inspire Student to Create Egyptian Asset

ancient egyptian asset created for game art and animation class

Blog post written by Game Art & Animation (GAA) student Olivia LeMaster

During the GAA 220 class, I was required to create a cohesive asset that illustrated my accomplishments in either 3DS Max or Maya software. I chose to work in 3DS Max, because it is free for students to work with for up to 3 years, with proof of active student email. Here is the link if you are interested in trying out 3DS Max: https://www.autodesk.com/education/free-software/3ds-max

As a Game Art and Animation major, this kind of knowledge is key in the world of video games. In every game created, there are a multitude of people working on the environment and the characters in which you see in order to make it an interactive environment. Even something as simple as what I created took hours of time and practice and mistakes before I felt like it was something to feel proud of. It’s not a small feat, and that’s something that we all forget as we enjoy playing our favorite video game. The amount of time and effort that the animators and artists put into that game should not be forgotten because without them, there would be no visual game to see.

We cannot forget the roots of animation. Without the basic drawings and understanding of anatomy, we would never have reached the heights we are today in animation. The basics are important, and even when using software such as 3DS Max, you have to understand the concept of what shapes are, and how you can manipulate them into something more, in order to create the beautiful scenes we see today.

If you’re interested in reading from a professional animator, I am a fan of animator Scott T. Peterson, as he talks about his life as an animator, and his story of coming into the animating world. I find this one useful and motivational, because it brings together the two worlds of animating, and he relates to people who cannot afford an education in Game Art and Animation, but don’t want to let go of their dreams.

It makes me proud to know that we all work together and admire our work. We realize the time and effort it takes, and we can still sit back, relax, and immerse ourselves into the games. In the end, that’s what every animator wants. For people to enjoy the games and the art they put into it.

To follow in Olivia’s footsteps, take a look at the Game Art & Animation degree offered at UAT.

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