December 11, 2017

Founder’s Game Jam

Founders Game Jam at UAT

The 2017 Founder’s Game Jam took place at UAT the weekend of Sept. 22- 24 spreading a spark of game development inspiration around campus. This year’s theme was plants. Students had 48-hours, beginning on Friday afternoon, and ending on Sunday evening, to break into teams, come up with an idea, assign jobs and get to work. Because the fall semester had just began, it was exciting to see many new faces creating games together in the commons over the weekend. “I was pleasantly surprised by the large number of first time game jammers and first semester students that decided to…

Alumni Caleb Jacobs Gives Tips for Landing an AAA Game Job

Tips for Landing an AAA Game Job

Game programming alumni Caleb Jacobs landed an awesome job working as a Gameplay Engineer for First Strike Games in Seattle, WA. Caleb believes his degree in game programming and experience at UAT in working on a team helped him prepare for his current position. As the gaming industry is a very competitive market, Caleb wanted to share his tips to get noticed in the industry.  “I just started this job and I can’t definitively say what combination of factors got me the job, but I can say that some of the following are probably the most likely contributing factors.” My resume was…

KalqueLord, Created in UAT Game Studios

KalqueLord

The summer semester is winding down, but many UAT Game Studios development teams are still hard at work trying to complete as much work on their games as possible before the Greenlight Celebration at the Game On Expo. Each semester, student game developers pitch a game concept to UAT Game Studios Professors hoping to be greenlit into production for the semester. At the end of the term, each team lead presents their game build, hands out team awards and demos the game for the public. During this summer session, six games were created and developed over 15 weeks. The games made…

Custom Whiskered Away Xbox Controllers Made By Local Startup

Whiskered-Away indie game

The Phoenix Global Game Jam returned to UAT for the second consecutive year in January, bringing game developers from all over the Valley to our campus. UAT Game Studios students came out in full force forming small teams and collaborating their skills to make a playable game in just 48 hours. The result was over 20 completed indie games revolving around the theme of waves, which gave team “Whiskered Away” a fun idea for a 2D party game. See the most recent trailer here. Picture a beach with cute, colorful cats collecting shiny coins, but this treasure belongs to Poseidon….

Happy Skies, A Cultural Game For Kids

Happy Skies indie game

Who likes traveling? No airfare is necessary when you travel UAT’s Happy Skies! Immersion is a great way to learn about other cultures and Happy Skies is a cool kids game that brings the traveling adventure to you! Happy Skies is a high flying, adventure, mobile game that allows the user to learn about other cultures in a fun way. Kids can learn which country is known for giraffes, which Presidents are the face of Mount Rushmore or where you could find the Great Wall. The idea for the game spawned from UAT Game Studios-grown indie game company Terrasect Mobile,…

New Games Greenlit for Development in Spring 2016

Greenlight pitches and team awards

The UAT Game Studios class held a daylong event to close out the Fall semester of game development. During the morning segment team leads handed out awards to hard working students on each team who shined in their role of game development. Student Jesse Rogers gave a short presentation on tips for being successful in UAT Game Studios. One of his biggest takeaways was to get involved in game jams because you think quickly, brainstorm lots of ideas, work under pressure to meet a deadline much like in the real world, figure out your skills, work with new people and in the end have…

Bubble Wrap: Pop A Palooza – Now on Google Play

Bubble Wrap PopAPalooza

Do you have friends or siblings who like to pop Bubble Wrap? Most people enjoy this simple, yet satisfying task, which is why it’s the perfect idea for a video game! “Bubble Wrap: Pop A Palooza” was produced by Ara Shirinian, Principal Designer at WePlay Media and Tyler Weiss, a UAT student dual majoring in Game Programming and Advancing Computer Science, in partnership with Sealed Air, the official Bubble Wrap brand. Bubble Wrap: Pop A Palooza is a fun game with fundamentals which resemble the old “Whack A Mole” carnival game but replaces the mole with fun activities and gameplay…

Pokémon GO Invades UAT

PokemonGO invades UAT

Pokémon GO was released a week ago and already local businesses are reporting profit gains, social media is creating hilariously relatable memes and news outlets are reporting on the unique situations ordinary citizens – turned “Pokémon hunters” have encountered. The game’s popularity shot to the top of the App store in a matter of hours. It’s no longer a question of who is playing Pokémon GO, but who’s not playing Pokémon GO. Here at UAT, we’re no different. In fact, we have three Poké Stops on campus and usually one stop has a lure, or a lure module, which causes more Pokémon…

Phoenix Comicon Panels: Project Oddity Team Lead Harlan Whitfield To Discuss Experimental Art & Game Design

Oddity the Game

UAT students are ready for Phoenix Comicon starting tomorrow at the Phoenix Convention Center! The Arizona Video Games Showcase joined Phoenix Comicon last year giving UAT indie game companies a chance to showcase their completed games to the public. This year, UAT Game Studios Team Leads stepped it up by pitching Phoenix Comicon as panelists; for which they were selected to speak about “Team Leads Perspective on Game Development.” Team Lead for Project: Oddity, Harlan Whitfield who graduated in Spring 2015 with a degree in Game Art and Animation has a great deal of knowledge in 2D Art and Animation. He plans…

Crimson Nights Team Lead Kenny Ryan to Speak About Teamwork on Phoenix Comicon Panel

Crimson Nights Game at UAT Game Studios

The Arizona Video Games Showcase joined Phoenix Comicon last year giving UAT indie game companies a chance to showcase their completed games to the public. This year, UAT Game Studios Team Leads stepped it up by pitching Phoenix Comicon as panelists; for which they were selected to speak about “Team Leads Perspective on Game Development.” Team Lead for Crimson Nights, Kenny Ryan who majors in Game Design has a great deal of knowledge in team collaboration and gameplay design. He plans to mainly discuss entering the game industry and working with others during the Comicon Panel. Let’s find out where…