October 22, 2017

Advanced Character Modeling: From Concept to Completion

Students attending the Advanced Character Modeling course at UAT use the skills they have amassed in foundational courses to work out a complete pipeline for creating their models from concept to completion. The stylized and realistic characters shown below are both works created by Winston Powell, a Game Art and Animation student. Upon completion, students can rig and animate their characters through specifically designed courses which include hands-on training within UAT’s motion capture studio. Related PostsGame Professors Present VR at Science With A Twist at Arizona Science Center Game Art Alumni Describes Dream Job as AAA Texture Artist UAT Workshop…