September 25, 2018

Alumni Highlight: Josh Milano

Game Art Alumni Josh Milano

Game Art and Animation alumni Josh Milano was recently hired as an Image Processing Specialist at Cranial Technologies, a company providing a non-surgical treatment option for children with plagiocephaly using the with the FDA-cleared DOC Band®. What Are Your Job Responsibilities? Utilizing 3D models of patients (example: children with deformed skulls), I take the head, align it to a grid and places points for measuring length, width, and asymmetry. I, then export the data for reports. What Do You Miss About UAT? What I miss the most about UAT would be the community that helped me grow as a person. Since graduation…

What is Game Art & Animation?

Co-written by Game Art and Animation Jorge Portillo and Digital Media Maven Lauren Fach Game Art and Animation (GAA) is a creative field in video game development. Without character art, would you feel as connected to a character? Without a realistic game world, what would pull a player into a game for hours and hours? Game art maps out a vision of how games will look, move and feel. Game artists make everything you see in a game world. At UAT, students with a passion for game art learn to create and animate environments, characters, textures, props and collision objects utilizing…

A Look Back at DV’s “Fallout”

8 years ago today on October 24th, 2009, we began production on our first all-greenscreen film, “Fallout” (not related to the videogame series but nonetheless set in a post-apocalyptic future). It was the start of a new direction for the Digital Video Program, one that placed greater emphasis on visual effects filmmaking and on creating a professional production experience for students that would span the last few semesters of their academic career at the University. “Fallout” was an experiment. It could have ended in utter failure but we all still would have learned a ton from it. It would end…

UAT Game Studios Host Summer Greenlight Celebration

Greenlight Celebration

Do you love video games? Our Game Studios students not only love to play games, but also spend a lot of time making them, too. Come see what UAT Game Studios has been up to this semester at the 2017 Summer Greenlight Celebration, an event for UAT to acknowledge the fantastic work of its students. Greenlight is a celebration of games, where students demonstrate the games they’ve been working on for the last semester to fellow students and to the public. The Greenlight Celebration takes place on Aug. 18, from 5-7 p.m. in the UAT Theater and Commons area. The UAT Game…

Bubble Wrap: Pop A Palooza – Now on Google Play

Bubble Wrap PopAPalooza

Do you have friends or siblings who like to pop Bubble Wrap? Most people enjoy this simple, yet satisfying task, which is why it’s the perfect idea for a video game! “Bubble Wrap: Pop A Palooza” was produced by Ara Shirinian, Principal Designer at WePlay Media and Tyler Weiss, a UAT student dual majoring in Game Programming and Advancing Computer Science, in partnership with Sealed Air, the official Bubble Wrap brand. Bubble Wrap: Pop A Palooza is a fun game with fundamentals which resemble the old “Whack A Mole” carnival game but replaces the mole with fun activities and gameplay…

Show No Mercy Featuring Student Game Animation

Crimson Nights game animation featured in Show No Mercy film

Over the past few semesters, UAT Game Studios students developed a  game called Crimson Nights, which is a multiplayer dungeon crawler with a retro arcade feel. Crimson Nights developers were introduced to a film crew, who were in the process of producing a film called “Show No Mercy” and they wanted to have a video game displayed on the arcade machine in their film. The filmmakers loved Crimson Night’s retro arcade style and decided it was perfect for their film. Over a weekend, the development team got to work and sent over some ideas for the film crew. From there, Crimson Nights…

DV Students’ New Motion Graphics!

Students in Professor DeNigris’ DVA254 Motion Graphics class are tasked with re-creating an existing title sequence from a film or TV show as one of their semester projects. The exercise is meant to stretch the students by asking them to look at work done by professional title designers, and figure out how to meet the high bar they set. It’s a hands-on way of forcing students to expand their thought processes and also to better learn their software (in this case Adobe After Effects). Here’s a selection of this semester’s best title sequence re-creations, including Fringe, Brooklyn Nine-Nine, Wayward Pines, Parks and…

Game On Expo

Game On Expo

Game enthusiasts, it’s time to get your game on because the Game On Expo is back! Taking place at the Mesa Convention Center on August 5-7, the Game On Expo is the largest gaming convention in Arizona! The word on the street is that this year is expected to be even bigger and better than last year’s inaugural event, so don’t miss out! What is the Game On Expo? It’s the largest gaming convention in Arizona, including table top and retro/modern video games. You can buy and test games, shop the vendor hall, and attend panels with industry designers, leaders and pro players! Attendees can participate…

Summer Greenlight Celebration for Game Students

Greenlight Celebration

You’re invited to the 2016 Summer Greenlight Celebration, an event for University of Advancing Technology (UAT) to acknowledge the amazing work of its UAT Game Studios students by offering them the opportunity to demonstrate the games they’ve been working on for the last semester to fellow students and to the public. The UAT Game Studios is a multidisciplinary collaboration of students across undergraduate and graduate degrees and on-ground and online programs consisting of mostly game design and game programming students, as well as art and animation majors to form well-rounded game development or game dev teams. What: 2016 Summer Greenlight Celebration…

Phoenix Comicon Panels: Project Oddity Team Lead Harlan Whitfield To Discuss Experimental Art & Game Design

Oddity the Game

UAT students are ready for Phoenix Comicon starting tomorrow at the Phoenix Convention Center! The Arizona Video Games Showcase joined Phoenix Comicon last year giving UAT indie game companies a chance to showcase their completed games to the public. This year, UAT Game Studios Team Leads stepped it up by pitching Phoenix Comicon as panelists; for which they were selected to speak about “Team Leads Perspective on Game Development.” Team Lead for Project: Oddity, Harlan Whitfield who graduated in Spring 2015 with a degree in Game Art and Animation has a great deal of knowledge in 2D Art and Animation. He plans…