June 23, 2018

Alternative Careers for Game Development Majors

The gaming industry continues to grow, but there are still more game developers than game development jobs. So, it’s a good thing that game developers have tons of transferable skills in programming, UX design, graphic design, project management and more. We wanted to learn how game dev majors forged successful career paths in other industries, so we invited a software engineer, 3D artist, frontend developer and UX designer to campus to share their career stories. WebPT Software Engineer Jasmine Hegman thinks her game design degree gave her a leg up. “If anything, I think games are a little more difficult because they…

Game Art & Animation Roots Inspire Student to Create Egyptian Asset

ancient egyptian asset created for game art and animation class

Blog post written by Game Art & Animation (GAA) student Olivia LeMaster During the GAA 220 class, I was required to create a cohesive asset that illustrated my accomplishments in either 3DS Max or Maya software. I chose to work in 3DS Max, because it is free for students to work with for up to 3 years, with proof of active student email. Here is the link if you are interested in trying out 3DS Max: https://www.autodesk.com/education/free-software/3ds-max As a Game Art and Animation major, this kind of knowledge is key in the world of video games. In every game created, there…

What is Game Art & Animation?

Co-written by Game Art and Animation Jorge Portillo and Digital Media Maven Lauren Fach Game Art and Animation (GAA) is a creative field in video game development. Without character art, would you feel as connected to a character? Without a realistic game world, what would pull a player into a game for hours and hours? Game art maps out a vision of how games will look, move and feel. Game artists make everything you see in a game world. At UAT, students with a passion for game art learn to create and animate environments, characters, textures, props and collision objects utilizing…

UAT Game Jam Workshop

UAT Workshop Game Jam

UAT Game Studios Professor Matt Marquit assigned Game Art and Animation student Terrence Miller, the awesome task of hosting a game jam. As an artist, Terrence made it his own with the secret theme of “trigger words and safe spaces” to allow students to unleash their creativity and develop some pretty interesting indie games. Over the weekend, seven teams participated making a total of six games. Students Jesse Rogers, Kenny Ryan, Tyler Feddler and John Wiener served as judges with their experience participating in game jams, it was time to take a turn in the judges seat. Professors Mark Smith…

UAT Workshop Game Jam

UAT Workshop Game Jam

Game developers – old and new, are invited to join the UAT Workshop Game Jam slated to kickoff the weekend of March 17-19, hosted at University of Advancing Technology (UAT). This game jam, piggybacking off iconic Game Developers Conference (GDC) and past jam Phoenix Global Game Jam gives game developers a chance to create a new game concept or continue developing an existing build. Game art and animation student Terrence Miller and Game Design Professor Matt Marquit are working together plan this event for the Game Design Workshop 2 class. Game Jam organizer Terrence Miller said, “This is a great…

CrossRealm – Cross-Discipline Filmmaking Innovation

Hollywood filmmakers such as Peter Jackson and James Cameron have spent many years and many millions of dollars developing systems that would allow them to preview in real time the visual effects for their blockbuster films. UAT undergrads replicated their results using off-the-shelf components, the Unreal game engine, some ingenuity, and a ton of hard work. The project was called “CrossRealm” and involved students from the Digital Video, Game Art, Game Design, and Game Programming majors all working together to accomplish something new. This is what the spirit of innovation is all about at UAT! After a bit of post-production,…

Boy Scouts to Earn Animation Merit Badge From UAT Professor

Boy Scouts Merit Badge

The Boy Scouts of America Grand Canyon Council will participate in The Merit Badge University during the weekend of October 8-10, where each Boy Scout will choose to learn two merit badges including an option to earn a badge in Animation taught by UAT Art and Animation Professor Jorge Portillo.  Boy Scouts, ranging in age from 11-17, interested in the Animation Merit Badge will visit University of Advancing Technology for a tour on Saturday, Sept. 26, and will complete the onsite requirements prior to The Merit Badge University.  Development Director Steve Pomerantz said, “This is the first year that The Merit…

‘Art of Video Games’ Exhibition Coming to Phoenix Art Museum

HALO 2

The Smithsonian American Art Museum tallied all the votes for the best art in video games, starting from the early 1970’s through the 5th era (today). The Smithsonian project let participants vote for 80 games various categories, divided by era, game type and platform. The voting took place last year from February 14 through April 17, 2011, and the compiled artwork is now being displayed from March 16 through September 30, 2012. “The Art of Video Games” will travel to at least 10 cities in the United States, and will be on display at the Phoenix Art Museum from June 16, 2013—September…

Advanced Character Modeling and More!

Advanced Character Modeling

Students often use the pipelines and techniques developed in the Advanced Character Modeling course at UAT as a springboard. The character shown below was designed and created by James Scott a Game Art and Animation student. Scott has worked diligently over the past few years to perfect his character skills through the courses offered at UAT and taking advantage of every opportunity to study individually with faculty members, and has recently returned from the UK as our foreign exchange student. At UAT, faculty members take the time to mentor students who strive to be the very best at what they…

Advanced Character Modeling: From Concept to Completion

Students attending the Advanced Character Modeling course at UAT use the skills they have amassed in foundational courses to work out a complete pipeline for creating their models from concept to completion. The stylized and realistic characters shown below are both works created by Winston Powell, a Game Art and Animation student. Upon completion, students can rig and animate their characters through specifically designed courses which include hands-on training within UAT’s motion capture studio. Link to this post!Related PostsPhoenix Comicon Panels: Project Oddity Team Lead Harlan Whitfield To Discuss Experimental Art & Game Design Crimson Nights Team Lead Kenny Ryan…