August 19, 2017

UPDATE: UAT Student Competed in Unspoken VR Game Tournament

Oculus The Unspoken VR Tournament

Alumni Jesse Rogers, who studied Game Design at UAT, had the chance to compete in the final stage of Oculus’s The Unspoken VR Tournament for Oculus Rift Touch last month in New York City. Because Jesse made it to the Top 8, he won airfare and a hotel stay in New York City so he could participate in the finals. See our previous blog on how Jesse earned a spot in the Top 8! So how did the tournament go? Jesse checked into the hotel and took a ride to the Microsoft Store on Fifth Avenue. At the studio, he met…



Game Design Student Ranked Top 8 in VR Tournament – Finals This Weekend!

The Unspoken VR

Game Programming student and avid gamer Jesse Rogers put his skills to the test in The Unspoken VR game tournament against other local gamers taking first in the local and regional competitions. These consecutive wins secured Jesse a spot in the Top 8 to complete in the Finals this weekend in New York City. The Unspoken VR, played on Oculus Rift, is holding a nationwide tournament hosted by Insomniac games, Microsoft and Oculus. The game is a 1v1 magic throwing player vs player game and the winner takes the best of three rounds. Jesse had never played this game before, but…



Volunteer Coordinators Needed for Austin Game Conference

Austin Game Conference- volunteers needed

Hey UAT students… The Austin Game Conference wants you! Submit your application to become a Volunteer Coordinator at the Austin Game Conference, but don’t wait, there are a limited number of positions available. Volunteers gain full access to AGC when they are not working. The Volunteer Coordinator will work with volunteers to insure a percentage of their time is left open to attend portions of the conference. Job requirements: hard-working, knowledgeable, enthusiastic people who are interested in serving as members of the support team Consider what skills and interests you have that would make you a valuable volunteer. Apply here…



UAT Students Playtest Alumni Game at VR Release Party

UnderEarth by CrackerJame Games, UAT Game Studios alumni

CrackerJack Games LLC paid a visit to alma matter University of Advancing Technology to hold the first public demo of UnderEarth at an Alumni Video Game Release Party on May 19, 2016. UnderEarth is an immersive, first-person puzzle game available to play on both PC and Oculus Rift, slated to launch sales on Steam in June. The UnderEarth team flew in to Arizona from different states for the essential opportunity to gain real-time reactions and feedback from the active gaming community, what better place to find such a devoted pool of game enthusiasts, but at UAT! Game synopsis: Following Valvorta…



Phoenix Comicon Panel: JT Trimmer To Speak About Developing Two Games Simultaneously

UAT Game Studios Team Lead Justin JT Trimmer

With only days until the beginning of Phoenix Comicon, the excitement of UAT students is rising to a crescendo. Part of the enthusiasm is for a panel being presented by some of the UAT Game Studio project team leads. In this panel the leads will discuss “Team Leads Perspective on Game Development.” Team lead for The Cortez Family Justin “JT” Trimmer, also worked on the project The Deadliest War. JT, who majors in game programming, has a great deal of knowledge in Unity development, game scripting with C#, and creative writing. He plans to mainly to discuss what is was…



Live in the Game LLC’s Ben Pope to Speak on Comicon Panel with UAT Game Studios Team Leads

Mirrored Game Team Lead to Speak at Phoenix Comicon with UAT Game Studios

Who’s ready for Phoenix Comicon? Just two more days until the fun begins at Phoenix Convention Center. The Arizona Video Games Showcase joined the Con last year giving UAT indie game companies a chance to showcase their completed games to the public. This year, UAT Game Studios Team Leads stepped it up by pitching Phoenix Comicon as panelists; for which they were selected to speak about “Team Leads Perspective on Game Development.” Team Lead for Mirrored: The Reflective Resolution, Benjamin Pope who studied Game Design and Game Art & Animation has a great deal of knowledge in Game Design/Production, Psychology…



CrossRealm – Cross-Discipline Filmmaking Innovation

Hollywood filmmakers such as Peter Jackson and James Cameron have spent many years and many millions of dollars developing systems that would allow them to preview in real time the visual effects for their blockbuster films. UAT undergrads replicated their results using off-the-shelf components, the Unreal game engine, some ingenuity, and a ton of hard work. The project was called “CrossRealm” and involved students from the Digital Video, Game Art, Game Design, and Game Programming majors all working together to accomplish something new. This is what the spirit of innovation is all about at UAT! After a bit of post-production,…



UAT Professors Rock Coding Seminars at the Great Arizona Code Challenge

Great Arizona Code Challenge

Photo above: Professor Mark Fedasiuk working with a student during the robot demo. The first annual Great Arizona Code Challenge took place at Infusionsoft Headquarters the weekend of July 24-25, offering 38 high school students the opportunity to attend coding seminars taught by UAT Professors, where they could ask questions and discuss their ideas. The Code Challenge started off with an ice breaker in order for the programmers to get acquainted and to inspire collaboration within the group. Infusionsoft provided attendees with a comfortable and fun work space where they could code around the clock to create an original game…



UAT Alumni Use Intel RealSense Technology

Intel RealSense

A group of nine game developers consisting of UAT alumni and faculty participated in Intel’s Real Sense Hacker Lab on Thursday, June 25, in Tempe. This was the first time these developers had seen or learned about Intel RealSense, which is new hardware equipped with special cameras that Intel is now installing in laptops and tablets. During the hands-on demo, the developers learned about the different cameras’ functions like infrared, stereo, as well as gesture tracking, and hand and face movements. After the demo and a break for lunch, a 4-hour jam session began where each developer worked on a…



The Great War PC Game Commemorates WW1

The Great War

How are video games made? That’s what Nick Reed wondered as a child. “I loved playing video games and wanted to know how they were made. So after serving six years in the Navy, I decided it was time to spread my creative wings and do something I really enjoy,” Nick said. After searching for the perfect school, Nick enrolled at UAT to study Game Design in January 2013. With financial backing from a GI Bill, he knew it was time to get to work on making his dream into a career. “I like the environment here – it’s small…