August 22, 2017

Game Design Degree

UAT Alumnus Releases “Sketchcross” Game on PlayStation


  Do you love video games? UAT Alumnus Kendal Cormany, 24, definitely loves to play video games, but he also loves to create them, as well! Kendal earned a Bachelor of Science in Game Programming from the University of Advancing Technology in 2012. After graduation, Kendal was contracted to design mobile games, but he desired the creativity and freedom of starting his own business, which today is known as Spiky Fish Games. Kendal heard of an opportunity through friends at UAT about Game CoLab, an incubator who supports video game companies. In May 2014, he applied for the Community Development Block…

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Remembering Ralph Baer, Father of Video Games

Ralph Baer

Photo from NPR. Technology and technology related fields move fast. Things change, hardware gets faster, software gets updated, engines get new releases, and games gain the potential to continue to grow because of it. Gaming is a field defined by what is next, potential, and where things are going. The video game industry is comparatively new on the entertainment scene (although many would argue “gaming” has been around since the dawn of man) and being new there have not been a lot of moments where we have lost industry icons. This weekend the game industry lost one of these icons and I believe…

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UAT Alumni Launch Jetstreame Studios


Alumni Godric Johnson, James Richards and Davion Hellstrom have started a game studio called Jetstreame Studios that’s focused on mobile games for Android and iOS. The team have launched three Kickstarter campaigns for three separate games in development for mobile platforms. Use the links below to check out their Kickstarter campaigns and contribute if you can! Dragon Drop Train Hopper Crush Hour You can also find Jetstreame on Facebook. Link to this post!Related PostsUAT Game Studios Host Summer Greenlight Celebration Summer Game Jam at UAT Southwest Video Game Showcase Winners Custom Whiskered Away Xbox Controllers Made By Local Startup Happy…

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Students Mario Castaneda and Ty Taylor Win PAX 10 Award

UAT student Mario Castaneda, along with development partner Ty Taylor, have won a place in the PAX 10 indie awards for their game The Bridge. With graphics inspired by M. C. Escher, and strategy that pays homage to Isaac Newton, The Bridge is a 2D logic game that lets players explore seemingly impossible architectures. The PAX 10 winners are selected by a group of 50 industry experts each year. The Bridge recently won the Indie Game Challenge Award for Achievement in Art Direction and Achievement in Gameplay, as well as other awards. View the other PAX 10 winners at…

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2012 ComicCon Reflection on the Masses (Masses of Fun That Is!)

Phoenix Comicon

Another year, another Phoenix ComicCon. ComicCon 2012 was another banner event for both the area and for UAT’s presence at the event. Wil Wheaton commented in the The Next Generation panel that Phoenix ComicCon was one of the best run conferences around and I have to concur. Over 32,000 people played, gamed, screened, dressed up and otherwise had great fun at the event. For UAT, the Digital Video students films screened as a part of the Con film festival. Students attended in droves enjoying the panels and events like StoryTime with Wil Wheaton. The UAT autonomous robotics class project Murphy,…

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‘Art of Video Games’ Exhibition Coming to Phoenix Art Museum


The Smithsonian American Art Museum tallied all the votes for the best art in video games, starting from the early 1970’s through the 5th era (today). The Smithsonian project let participants vote for 80 games various categories, divided by era, game type and platform. The voting took place last year from February 14 through April 17, 2011, and the compiled artwork is now being displayed from March 16 through September 30, 2012. “The Art of Video Games” will travel to at least 10 cities in the United States, and will be on display at the Phoenix Art Museum from June 16, 2013—September…

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Student Environment Modeling Final Project

Here’s Nathan Hubsch’s final project from UAT’s beginning Environment Modeling course. In this project they had to work through several earlier staged projects including box modeling furniture and equipment, designing modular environmental pieces such as walls, floors and ceiling components, and export and construct a functional game environment within the UDK game engine with basic mood lighting applied. There are no textures applied during this project (unless the students wanted to work ahead, as they would normally carry these assets forward into the next Game Texturing course). Link to this post!Related PostsGame Design Student Ranked Top 8 in VR Tournament…

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Shifting the Role of Design

old theatre dashboard

The power of design today, design as a broader discipline, encompassing its many different types, such as graphic design, branding and identity, web design, but also user experience, is greater today than it has ever been. And it is time that businesses recognize its financial value. Design is no longer only for the elite. Increasing number of people expect elegant, simple, clean and intuitive design. Design-oriented companies who care about their customers and their experience with their products such as Apple and Amazon, to name a few, have invested their resources to create user centered experiences and fulfill user expectations….

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