January 19, 2017

DV Students’ Short Film “The Composer” Now on YouTube

The Composer Thumbnail

Having completed its film festival run, the DV Program’s animated/live action film “The Composer” is now available publicly on YouTube. Written and directed by the student duo of Gwyneth Christoffel and Darien Marion, the film tells the story of an emotionally troubled composer who has lost his motivation to write music until he is transported to a magical realm between the pages of his composition book where a friendly 8th note takes him on an adventure to get his motivation back. You can watch the full film here, or in the embed below. The film combines live action scenes (including some shot…

Real Life: I’m a Rooster Teeth (RTX) Guardian – A Game Student’s Perspective

Rooster Teeth Guardians

Game Design student Tyler Ann Cook made it her mission to return to Rooster Teeth (RTX) as a Guardian volunteer in 2016 and with her foot in the door from volunteering the previous year, she was ecstatic to learn she was accepted once again! Upon her return to UAT, we wanted to find out more about the event and her role as a Guardian. Learn about Tyler Ann’s experience in the Q&A below: Q. Can you tell us more about Rooster Teeth and your role as a volunteer? A. The motto of Rooster Teeth is “where gaming meets the internet” and allows for…

UAT Students Playtest Alumni Game at VR Release Party

UnderEarth by CrackerJame Games, UAT Game Studios alumni

CrackerJack Games LLC paid a visit to alma matter University of Advancing Technology to hold the first public demo of UnderEarth at an Alumni Video Game Release Party on May 19, 2016. UnderEarth is an immersive, first-person puzzle game available to play on both PC and Oculus Rift, slated to launch sales on Steam in June. The UnderEarth team flew in to Arizona from different states for the essential opportunity to gain real-time reactions and feedback from the active gaming community, what better place to find such a devoted pool of game enthusiasts, but at UAT! Game synopsis: Following Valvorta…

Phoenix Comicon Panels: Project Oddity Team Lead Harlan Whitfield To Discuss Experimental Art & Game Design

Oddity the Game

UAT students are ready for Phoenix Comicon starting tomorrow at the Phoenix Convention Center! The Arizona Video Games Showcase joined Phoenix Comicon last year giving UAT indie game companies a chance to showcase their completed games to the public. This year, UAT Game Studios Team Leads stepped it up by pitching Phoenix Comicon as panelists; for which they were selected to speak about “Team Leads Perspective on Game Development.” Team Lead for Project: Oddity, Harlan Whitfield who graduated in Spring 2015 with a degree in Game Art and Animation has a great deal of knowledge in 2D Art and Animation. He plans…

The Couch Game Team Lead To Speak On Phoenix Comicon Panel

The Couch Game

The countdown has begun – 10 days until Phoenix Comicon takes over the city and UAT students in all disciplines – especially game students can’t wait! Once again, Phoenix Comicon will be held at the Phoenix Convention Center, happening the weekend of June 2–5. The Arizona Video Games Showcase joined the Con last year giving UAT indie game companies a chance to showcase their completed games to the public. This year, UAT Game Studios Team Leads stepped it up by pitching Phoenix Comicon as panelists; for which they were selected to speak about “Team Leads Perspective on Game Development.” Team…

CrossRealm – Cross-Discipline Filmmaking Innovation

Trailer Thumbnail

Hollywood filmmakers such as Peter Jackson and James Cameron have spent many years and many millions of dollars developing systems that would allow them to preview in real time the visual effects for their blockbuster films. UAT undergrads replicated their results using off-the-shelf components, the Unreal game engine, some ingenuity, and a ton of hard work. The project was called “CrossRealm” and involved students from the Digital Video, Game Art, Game Design, and Game Programming majors all working together to accomplish something new. This is what the spirit of innovation is all about at UAT! After a bit of post-production,…

Boy Scouts to Earn Animation Merit Badge From UAT Professor

Boy Scouts Merit Badge

The Boy Scouts of America Grand Canyon Council will participate in The Merit Badge University during the weekend of October 8-10, where each Boy Scout will choose to learn two merit badges including an option to earn a badge in Animation taught by UAT Art and Animation Professor Jorge Portillo.  Boy Scouts, ranging in age from 11-17, interested in the Animation Merit Badge will visit University of Advancing Technology for a tour on Saturday, Sept. 26, and will complete the onsite requirements prior to The Merit Badge University.  Development Director Steve Pomerantz said, “This is the first year that The Merit…

‘Art of Video Games’ Exhibition Coming to Phoenix Art Museum


The Smithsonian American Art Museum tallied all the votes for the best art in video games, starting from the early 1970′s through the 5th era (today). The Smithsonian project let participants vote for 80 games various categories, divided by era, game type and platform. The voting took place last year from February 14 through April 17, 2011, and the compiled artwork is now being displayed from March 16 through September 30, 2012. “The Art of Video Games” will travel to at least 10 cities in the United States, and will be on display at the Phoenix Art Museum from June 16, 2013—September…

Advanced Character Modeling and More!

Advanced Character Modeling

Students often use the pipelines and techniques developed in the Advanced Character Modeling course at UAT as a springboard. The character shown below was designed and created by James Scott a Game Art and Animation student. Scott has worked diligently over the past few years to perfect his character skills through the courses offered at UAT and taking advantage of every opportunity to study individually with faculty members, and has recently returned from the UK as our foreign exchange student. At UAT, faculty members take the time to mentor students who strive to be the very best at what they…

Advanced Character Modeling: From Concept to Completion


Students attending the Advanced Character Modeling course at UAT use the skills they have amassed in foundational courses to work out a complete pipeline for creating their models from concept to completion. The stylized and realistic characters shown below are both works created by Winston Powell, a Game Art and Animation student. Upon completion, students can rig and animate their characters through specifically designed courses which include hands-on training within UAT’s motion capture studio. Link to this post!Related PostsStudent Environment Modeling Final Project