August 22, 2017

UAT Game Jam Workshop

UAT Workshop Game Jam

UAT Game Studios Professor Matt Marquit assigned Game Art and Animation student Terrence Miller, the awesome task of hosting a game jam. As an artist, Terrence made it his own with the secret theme of “trigger words and safe spaces” to allow students to unleash their creativity and develop some pretty interesting indie games. Over the weekend, seven teams participated making a total of six games. Students Jesse Rogers, Kenny Ryan, Tyler Feddler and John Wiener served as judges with their experience participating in game jams, it was time to take a turn in the judges seat. Professors Mark Smith…



UAT Workshop Game Jam

UAT Workshop Game Jam

Game developers – old and new, are invited to join the UAT Workshop Game Jam slated to kickoff the weekend of March 17-19, hosted at University of Advancing Technology (UAT). This game jam, piggybacking off iconic Game Developers Conference (GDC) and past jam Phoenix Global Game Jam gives game developers a chance to create a new game concept or continue developing an existing build. Game art and animation student Terrence Miller and Game Design Professor Matt Marquit are working together plan this event for the Game Design Workshop 2 class. Game Jam organizer Terrence Miller said, “This is a great…



CrossRealm – Cross-Discipline Filmmaking Innovation

Hollywood filmmakers such as Peter Jackson and James Cameron have spent many years and many millions of dollars developing systems that would allow them to preview in real time the visual effects for their blockbuster films. UAT undergrads replicated their results using off-the-shelf components, the Unreal game engine, some ingenuity, and a ton of hard work. The project was called “CrossRealm” and involved students from the Digital Video, Game Art, Game Design, and Game Programming majors all working together to accomplish something new. This is what the spirit of innovation is all about at UAT! After a bit of post-production,…



Boy Scouts to Earn Animation Merit Badge From UAT Professor

Boy Scouts Merit Badge

The Boy Scouts of America Grand Canyon Council will participate in The Merit Badge University during the weekend of October 8-10, where each Boy Scout will choose to learn two merit badges including an option to earn a badge in Animation taught by UAT Art and Animation Professor Jorge Portillo.  Boy Scouts, ranging in age from 11-17, interested in the Animation Merit Badge will visit University of Advancing Technology for a tour on Saturday, Sept. 26, and will complete the onsite requirements prior to The Merit Badge University.  Development Director Steve Pomerantz said, “This is the first year that The Merit…



‘Art of Video Games’ Exhibition Coming to Phoenix Art Museum

HALO 2

The Smithsonian American Art Museum tallied all the votes for the best art in video games, starting from the early 1970’s through the 5th era (today). The Smithsonian project let participants vote for 80 games various categories, divided by era, game type and platform. The voting took place last year from February 14 through April 17, 2011, and the compiled artwork is now being displayed from March 16 through September 30, 2012. “The Art of Video Games” will travel to at least 10 cities in the United States, and will be on display at the Phoenix Art Museum from June 16, 2013—September…



Advanced Character Modeling and More!

Advanced Character Modeling

Students often use the pipelines and techniques developed in the Advanced Character Modeling course at UAT as a springboard. The character shown below was designed and created by James Scott a Game Art and Animation student. Scott has worked diligently over the past few years to perfect his character skills through the courses offered at UAT and taking advantage of every opportunity to study individually with faculty members, and has recently returned from the UK as our foreign exchange student. At UAT, faculty members take the time to mentor students who strive to be the very best at what they…



Advanced Character Modeling: From Concept to Completion

Students attending the Advanced Character Modeling course at UAT use the skills they have amassed in foundational courses to work out a complete pipeline for creating their models from concept to completion. The stylized and realistic characters shown below are both works created by Winston Powell, a Game Art and Animation student. Upon completion, students can rig and animate their characters through specifically designed courses which include hands-on training within UAT’s motion capture studio. Link to this post!Related PostsPhoenix Comicon Panel: JT Trimmer To Speak About Developing Two Games Simultaneously Live in the Game LLC’s Ben Pope to Speak on…



Student Environment Modeling Final Project

Here’s Nathan Hubsch’s final project from UAT’s beginning Environment Modeling course. In this project they had to work through several earlier staged projects including box modeling furniture and equipment, designing modular environmental pieces such as walls, floors and ceiling components, and export and construct a functional game environment within the UDK game engine with basic mood lighting applied. There are no textures applied during this project (unless the students wanted to work ahead, as they would normally carry these assets forward into the next Game Texturing course). Link to this post!Related PostsGame Design Student Ranked Top 8 in VR Tournament…